- Australian Curriculum:
- English
- Mathematics
- Science
- History
- Geography
- Reception: People live in places
- Year 1: Places have distinctive features
- Year 2: People are connected to many places
- Year 3: Places are both similar and different
- Year 4: The Earth’s environment sustains all life
- Year 5: Factors that shape the human and environmental characteristics of places
- Year 6: A diverse and connected world
- Year 7: Water in the world
- Year 7: Place and liveability

# Year 3

## Skoolbo

01 year ago

by Scott Baldock
in Australian Curriculum, Downloads, English, English, English, English Apps, iPad, Language, Literacy, Literature, Mathematics, Maths, Maths, Maths Apps, Measurement and Geometry, Measurement and Geometry, Measurement and Geometry, Measurement and Geometry, Measurement and Geometry, Measurement and Geometry, Number and Algebra, Number and Algebra, Number and Algebra, Number and Algebra, Number and Algebra, Number and Algebra, Number and place value, Number and place value, Number and place value, Number and place value, Number and place value, Number and place value, Reception, Uncategorized, Using units of measurement, Using units of measurement, Using units of measurement, Using units of measurement, Using units of measurement, Year 1, Year 2, Year 3, Year 4, Year 5, years 3-5, years 3-5, years 3-5, years R-2, years R-2, years R-2

Skoolbo is a free downloadable program for both Macs and PCs. There are also apps available for IOS and Android devices. Skoolbo is essentially a literacy and numeracy program designed for 4 – 10 year olds to practice their core literacy and numeracy skills. This is done through a 3D world where the progress through this world is determined by students successfully answering questions. The questions focus on the following areas:-

Literacy

- Phonics
- Fluency
- Vocabulary
- Comprehension
- Grammar
- Spelling

Numeracy

- Number Development
- Addition
- Subtraction
- Number Patterns
- Time
- Multiplication
- Division

Each student is required to sit pre-tests on Reading and Numeracy to work out the difficulty level for the student, this is continually assessed and the difficulty adjusted when needed. Students receive ‘Bo’ coins for answering questions successfully which can be used to purchase rewards such as racing worlds, toys and other items.

Below is a video of Skoolbo in action.

http://skoolbo.com

## World Education Games

01 year ago

The World Education Games is a world wide event, where students from around the world compete with each other in a World Maths, Literacy and Science days. Each of the different learning strands uses well known resources such as Mathletics, Spellodrome and IntoScience to power each area. Registered students can practice their skills for free leading up to the event. The competition is also free. There are prizes available as well. Unicef have teamed up with the World Education Games to promote with schools to raise money towards a ‘School in a box’. This program provides all the essentials a teacher would need for their classroom and students in areas of disaster, crisis or poverty.

http://www.worldeducationgames.com

Information on the ‘School in a box’ fundraiser.

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## Targeting Maths 3

01 year ago

Targeting Maths 3 is brought to you by the people that created Reading Eggs and the Targeting Maths resource books, that Australian teachers would be familiar with. This app is not cheap at $9.49, but well worth the money when you consider the depth of resources and activities on offer.

This app can be used by a multiple of children or students at a year 3 level on the same iPad, because each user has their own account which keeps track of their individual achievements and the progress they have made. Students can earn badges as they progress through the app.

There is a training section which covers the Maths topics of Number, Addition, Subtraction, Multiplication, Division, Fractions, Shapes and Patterns, Money and Data and Measurement. There are 81 question sets that support the training and a scratch board to assist with working problem out and a dictionary to assist with terms.

There is a multiplayer game where up to 4 players can play against each other in a game of speed and skill.

The timed section is there to help students become more efficient at recalling their number facts in addition, subtraction, multiplication and division.

Students earn tokens that can be used to play one of two games, Exploding Mice or Robo-Juggle.

This app is the first in a series that will eventually support a greater range of year levels. I can thoroughly recommend this app as I bought it for my daughter who is in year 3. She likes using it and the questions and content are familiar to her as it is well aligned with the curriculum she has experienced at school.

https://itunes.apple.com/au/app/targeting-maths-3/id580391559?mt=8

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## Subtraction: Minus Mission

02 years ago

by Scott Baldock
in Australian Curriculum, IWB, Mathematics, Maths, Maths, Maths, Number and Algebra, Number and Algebra, Number and Algebra, Number and Algebra, Number and Algebra, Number and Algebra, Number and Algebra, Number and place value, Number and place value, Number and place value, Number and place value, Number and place value, Number and place value, Number and place value, Web Resources, Year 1, Year 2, Year 3, Year 4, Year 5, Year 6, Year 7

Minus Mission is a subtraction game based on space invaders. Students can test their subtraction skills by shooting the sum that equals the answer that appears on their shooting device. You can choose a range of numbers to deal with. This is a great activity to do on the IWB.

http://media.arcademicskillbuilders.com/games/mission/mission.swf

Pin It## Add Like Mad

02 years ago

by Scott Baldock
in Australian Curriculum, IWB, Mathematics, Maths, Maths, Maths, Number and Algebra, Number and Algebra, Number and Algebra, Number and Algebra, Number and Algebra, Number and place value, Number and place value, Number and place value, Number and place value, Number and place value, Web, Web Resources, Year 3, Year 4, Year 5, Year 6, Year 7

Add Like Mad is an addition game where you need to click on squares to add numbers so that it equals the value of the addition sum presented. If you get it correct the squares disappear. The goal of the game is to get rid of all the squares in the time limit given. This game works well on an interactive white board.

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## Stop the Clock

12 years ago

by Scott Baldock
in Australian Curriculum, Mathematics, Maths, Maths, Measurement and Geometry, Measurement and Geometry, Measurement and Geometry, Measurement and Geometry, Measurement and Geometry, Measurement and Geometry, Measurement and Geometry, Using units of measurement, Using units of measurement, Using units of measurement, Using units of measurement, Using units of measurement, Using units of measurement, Using units of measurement, Web, Year 1, Year 2, Year 3, Year 4, Year 5, Year 6, Year 7

Stop the clock is a game against the clock. Students need to move the digital time to match the analogue time. Once students have completed the task they need to stop the clock. The challenge being who can do it in the fastest time. There are four games available 30 minute intervals, 15 minute intervals, 5 minute intervals and 1 minute intervals. The links to each of the games are below.

**30 Minute Intervals**

http://resources.oswego.org/games/stoptheclock/sthec1.html

**15 Minute Intervals**

http://resources.oswego.org/games/stoptheclock/sthec2.html

**5 Minute Intervals**

http://resources.oswego.org/games/stoptheclock/sthec3.html

**1 Minute Intervals**

http://resources.oswego.org/games/stoptheclock/sthec4.html

Pin It## NAPLAN 2012

02 years ago

by Scott Baldock
in Australian Curriculum, Chance, Chance, Chance, Data representation and interpretation, Data representation and interpretation, Data representation and interpretation, English, English, English, Fractions and decimals, Fractions and decimals, Geometric reasoning, Geometric reasoning, Geometric reasoning, Linear and non-linear relationships, Literacy, Location and transformation, Location and transformation, Location and transformation, Mathematics, Maths, Maths, Measurement and Geometry, Measurement and Geometry, Measurement and Geometry, Money and financial mathematics, Money and financial mathematics, Money and financial mathematics, Number and Algebra, Number and Algebra, Number and Algebra, Number and place value, Number and place value, Number and place value, Patterns and algebra, Patterns and algebra, Patterns and algebra, Real numbers, Shape, Shape, Shape, Statistics and Probability, Statistics and Probability, Statistics and Probability, Using units of measurement, Using units of measurement, Using units of measurement, Web, Year 3, Year 5, Year 7, years 3-5, years 6-7

With NAPLAN coming up soon teachers will be looking for resources to help students prepare for the NAPLAN tests. Being a teacher of year 3s it will be the first time for these students to see questions presented in the manner they are in the NAPLAN tests. From experience it is important to prepare these students for the format in which the questions will be presented to them. Visiting the official NAPLAN website I discovered that they have now removed past NAPLAN test papers and replaced them with example tests. You can access these example tests by following the link bellow.

http://www.nap.edu.au/NAPLAN/The_tests/index.html

Pin It## Time for Time

02 years ago

by Scott Baldock
in Australian Curriculum, IWB, Mathematics, Maths, Maths, Maths, Measurement and Geometry, Measurement and Geometry, Measurement and Geometry, Measurement and Geometry, Measurement and Geometry, Measurement and Geometry, Measurement and Geometry, Measurement and Geometry, Reception, Using units of measurement, Using units of measurement, Using units of measurement, Using units of measurement, Using units of measurement, Using units of measurement, Using units of measurement, Using units of measurement, Web, Web Resources, Year 1, Year 2, Year 3, Year 4, Year 5, Year 6, Year 7

Time for Time is a comprehensive website to refer to when you next do a unit of work on time. There are telling time games, quizzes and a telling time interactive practice clock for students. There are lesson plans, class clocks and a very useful make your own telling time worksheet creator (one aspect of the worksheet creator is pictured below) for teachers. There is also information on the history of time and time zones. A very useful resource.

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## Shapes: 2D and 3D shapes

02 years ago

by Scott Baldock
in Australian Curriculum, IWB, Mathematics, Maths, Maths, Maths, Measurement and Geometry, Measurement and Geometry, Measurement and Geometry, Measurement and Geometry, Measurement and Geometry, Measurement and Geometry, Shape, Shape, Shape, Shape, Shape, Shape, Web, Web Resources, Year 2, Year 3, Year 4, Year 5, Year 6, Year 7

This website on shapes explores both 2D and 3D shapes. It is a perfect fit with using it on your IWB to explain concepts about 2D and 3D shapes or as a reference for students. The diagrams and explanations are clear and easy to follow. “What is a 2D shape?”, is explained well along with the attributes of many 2D shapes. Each dimension of a 3D shape is explained well. You are presented with eleven 3D shapes that when clicked on provide further information as pictured below for the cone.

http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks2/maths/3d/index.htm

Pin It## Alien Addition

02 years ago

by Scott Baldock
in Australian Curriculum, Mathematics, Maths, Maths, Number and Algebra, Number and Algebra, Number and Algebra, Number and Algebra, Number and Algebra, Number and Algebra, Number and Algebra, Number and Algebra, Number and place value, Number and place value, Number and place value, Number and place value, Number and place value, Number and place value, Number and place value, Number and place value, Reception, Web, Year 1, Year 2, Year 3, Year 4, Year 5, Year 6, Year 7

Alien Addition created by Arcademics Skill Builders is a fun game to improve your student’s addition skills. Alien ships from above come down from the top of the screen with addition sums on them. You need to direct your laser cannon towards the sum that equals the answer that appears on your laser cannon. You move your laser cannon by using the arrow keys to move left and right and the space bar to fire. You can change the number range of the questions presented and the game speed. Below is a screen shot of the game.

http://media.arcademicskillbuilders.com/games/alien/alien.swf

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