Year 5

Skoolbo

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skoolboSkoolbo is a free downloadable program for both Macs and PCs. There are also apps available for IOS and Android devices. Skoolbo is essentially a literacy and numeracy program designed for 4 – 10 year olds to practice their core literacy and numeracy skills. This is done through a 3D world where the progress through this world is determined by students successfully answering questions. The questions focus on the following areas:-

Literacy

  • Phonics
  • Fluency
  • Vocabulary
  • Comprehension
  • Grammar
  • Spelling

Numeracy

  • Number Development
  • Addition
  • Subtraction
  • Number Patterns
  • Time
  • Multiplication
  • Division

Each student is required to sit pre-tests on Reading and Numeracy to work out the difficulty level for the student, this is continually assessed and the difficulty adjusted when needed. Students receive ‘Bo’ coins for answering questions successfully which can be used to purchase rewards such as racing worlds, toys and other items.

Below is a video of Skoolbo in action. 

linkhttp://skoolbo.com

linkSkoolbo iTunes App Store

link

Skoolbo Google Play Store

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World Education Games

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worldeducationgames2The World Education Games is a world wide event, where students from around the world compete with each other in a World Maths, Literacy and Science days. Each of the different learning strands uses well known resources such as Mathletics, Spellodrome and IntoScience to power each area. Registered students can practice their skills for free leading up to the event. The competition is also free. There are prizes available as well. Unicef have teamed up with the World Education Games to promote with schools to raise money towards a ‘School in a box’. This program provides all the essentials a teacher would need for their classroom and students in areas of disaster, crisis or poverty.

linkhttp://www.worldeducationgames.com

 

linkInformation on the ‘School in a box’ fundraiser.

 

linkTeacher’s Guide

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Subtraction: Minus Mission

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Minus Mission is a subtraction game based on space invaders. Students can test their subtraction skills by shooting the sum that equals the answer that appears on their shooting device. You can choose a range of numbers to deal with. This is a great activity to do on the IWB.

 http://media.arcademicskillbuilders.com/games/mission/mission.swf

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Add Like Mad

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Add Like Mad is an addition game where you need to click on squares to add numbers so that it equals the value of the addition sum presented. If you get it correct the squares disappear. The goal of the game is to get rid of all the squares in the time limit given. This game works well on an interactive white board.

 

Add like Mad

 

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Stop the Clock

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Stop the clock is a game against the clock. Students need to move the digital time to match the analogue time. Once students have completed the task they need to stop the clock. The challenge being who can do it in the fastest time. There are four games available 30 minute intervals, 15 minute intervals, 5 minute intervals and 1 minute intervals. The links to each of the games are below.

 

30 Minute Intervals

http://resources.oswego.org/games/stoptheclock/sthec1.html

15 Minute Intervals

http://resources.oswego.org/games/stoptheclock/sthec2.html

5 Minute Intervals

http://resources.oswego.org/games/stoptheclock/sthec3.html

1 Minute Intervals

http://resources.oswego.org/games/stoptheclock/sthec4.html

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NAPLAN 2012

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With NAPLAN coming up soon teachers will be looking for resources to help students prepare for the NAPLAN tests. Being a teacher of year 3s it will be the first time for these students to see questions presented in the manner they are in the NAPLAN tests. From experience it is important to prepare these students for the format in which the questions will be presented to them. Visiting the official NAPLAN website I discovered that they have now removed past NAPLAN test papers and replaced them with example tests. You can access these example tests by following the link bellow.

http://www.nap.edu.au/NAPLAN/The_tests/index.html

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Time for Time

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Time for Time is a comprehensive website to refer to when you next do a unit of work on time. There are telling time games, quizzes and a telling time interactive practice clock for students. There are lesson plans, class clocks and a very useful make your own telling time worksheet creator (one aspect of the worksheet creator is pictured below) for teachers. There is also information on the history of time and time zones. A very useful resource.

http://www.time-for-time.com/

 

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Shapes: 2D and 3D shapes

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This website on shapes explores both 2D and 3D shapes. It is a perfect fit with using it on your IWB to explain concepts about 2D and 3D shapes or as a reference for students. The diagrams and explanations are clear and easy to follow. “What is a 2D shape?”, is explained well along with the attributes of many 2D shapes. Each dimension of a 3D shape is explained well. You are presented with eleven 3D shapes that when clicked on provide further information as pictured below for the cone.

http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks2/maths/3d/index.htm

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Alien Addition

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Alien Addition created by Arcademics Skill Builders is a fun game to improve your student’s addition skills. Alien ships from above come down from the top of the screen with addition sums on them. You need to direct your laser cannon towards the sum that equals the answer that appears on your laser cannon. You move your laser cannon by using the arrow keys to move left and right and the space bar to fire. You can change the number range of the questions presented and the game speed. Below is a screen shot of the game.

http://media.arcademicskillbuilders.com/games/alien/alien.swf

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Interactive Telling Time

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Interactive Telling Time is fantastic app to help your child or students learn and understand the concept of time. There are six different activities to choose from. The first is ‘Set the TIme!’. In this activity you are given a time to set on an analogue clock. The question is spoken to you and presented to you. In ‘What’s the time?’ you have to set a digital clock based on the analogue time. ‘Play Puzzle’ involves children in familiarising themselves with the different components of an analogue clock. ‘Take the quiz!’ are multiple choice questions testing your knowledge. ‘Stop the clock’ involves you trying to stop the clock on a specific time. A hard thing to do when you crank up the speed. The last option is ‘Learn the clock!’ which guides the reader through various facts about clocks. You are encouraged to complete the activities to earn new items for your interactive aquarium. My children love this app and have certainly increased their confidence with telling the time as a result.

http://itunes.apple.com/au/app/interactive-telling-time-learning/id477389150?mt=8

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